Below is a list of custom scheme elements for specific game items. Placing one of these tags in your scheme will display the amount of that item you own.

For example, if you use a lot of amber herbs and you want to always be sure you have a good supply of them, you could put this code in your scheme:

     <b> Amber Herbs:</b> <g_amberh>

And it will show as this:

     Amber Herbs: 100

Item Tags
Herbs:
Amber Herb<g_amberh>
Amethyst Herb  <g_amethh>
Black Herb<g_blackh>
Blue Herb<g_blueh>
Citrine Herb<g_citrineh>
Green Herb<g_greenh>
Heratite Herb<g_hematiteh>
Obsidian Herb<g_obsidianh>
Orange Herb<g_orangeh>
Purple Herb<g_purpleh>
Red Herb<g_redh>
Ruby Herb<g_rubyh>
Scarlet Herb<g_scarleth>
Silver Herb<g_silverh>
Yellow Herb<g_yellowh>


Ore:
Dark Crystal  <g_darkcry>
Mana<g_mana>
Pabite A<g_pabitea>
Pabite B<g_pabiteb>
Pabite C<g_pabitec>
Ruby2<g_ruby2>
Scarlet<g_scarlet>


Fishing:
Smoked Fish Medley  <g_smokedf>
Fresh Fish Meat<g_freshfish>


Spacefaring:
Armor Plating<g_armorp>
Assault Gun<g_assaultg>
Brain<g_brain>
DCHAAC<g_dchaac>
EMP Wormhole Generator  <g_emp>
Extractor Bit<g_extractor>
Hull Plating<g_hullp>
Repair Droid<g_repaird>
Return Home Beacon<g_returnhb>
Scanner Array<g_scanarray>
Space Mining Probe<g_spacemp>


Clearing:
Merc<g_merc>
Sentinel<g_sentinel>
Spy<g_spy>
Worker<g_worker>
Agile<g_agile>
Guile<g_guile>
Tactile<g_tactile>
Assault Tower<g_assaultt>
Defensive Wall<g_defensew>
Mortar Cannon  <g_mortarc>


Other:
Syn  <g_syn>